A downloadable game

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Preorder the physical edition here!

Uneasy Lies the Head is royal court intrigue in the form of a tabletop roleplaying game for 2-5 players. The game is at its best as a short campaign of two to four sessions. You can also shorten it into a one-shot or string together multiple games as a longer campaign. There is no game master, so each player will:

  • Plot and scheme as antagonistic members of a royal court
  • Embody titles that let you rule as the monarch, love as the paramour, wage war as the claimant, pray as the absolver, and more
  • Prepare divisive plans to spread rumors, enact laws, host festivities, propose duels, and more

Uneasy Lies the Head is a whole new game system designed from the ground up to give players a framework for interactive, competitive, political roleplaying. Characters will often be at odds with one another, making alliances in one scene and breaking them in the next.


The game starts with the prologue, where players take turns fleshing out their characters and the world they inhabit. One turn you might decide your character is the monarch, and then the next you might say that they hail from a castle on the coast. With each choice, you write things that are important to your characters on notecards. With some choices, you’ll steal these notecards from other players, setting up some good drama for later.

Once the prologue wraps up, each player will have a main character and a bunch of these notecards. They'll also probably have a few grudges left over from, say, that time in the prologue when the king passed a selfish law and took another player’s most valued advisor into his own court. That advisor and all the other notecards are called assets, and they play a key role in the plans and scenes that make up the rest of the game.


Assets ground the world we're playing in and shed light on what's important to our characters. They're not just set dressing though! Throughout the game, you might:

  • Pass laws and introduce new peers to court to add assets to your retinue
  • Challenge your rivals to a duel to take their assets as your own
  • Spread rumors and start wars to break assets, tearing the margins off of their notecards to change them

Winning duels, spreading rumors, and passing laws won't be easy feats to accomplish. The game’s twelve plans guide you through how and when to resolve these actions. They’ll resolve several turns after being prepared, and typically involve a dice roll that every player at the table has a chance to get involved with.

Between the plans, you’ll also set scenes to drive the story forward. Roleplay your characters as you go head-to-head to enact your visions, resolve grudges, and embroil yourself in royal court intrigue.

Game Design, Layout, Art Direction: Adam Bell

Editing and Other Support: Sashah Li

Cover Art: Jan Matejko - Rejtan, or the Fall of Poland


When you buy the game on itch, you'll get access to:

  • The 80-page rulebook containing all the rules you need to play
  • A printer-friendly playkit with all of printouts you need to play, just bring dice and notecards
  • A link to templates that let you play the game digitally on Google Sheets or Miro
  • A printer-friendly file with the game's twelve plans for player reference

Purchase

Buy Now$10.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $10 USD. You will get access to the following files:

Uneasy Lies the Head.pdf 9.6 MB
Printables for Uneasy.pdf 534 kB
Uneasy Lies the Head Online Play Templates.pdf 1.2 MB
Plan Printouts [ Optional Reference ].pdf 236 kB

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